Be sure to check out Demo E. Thanks.
Bond of Blood Patreon
Sunday, April 30, 2017
Sunday, September 11, 2016
Sorry, I've been really busy and totally forgot to upload the 4.5 public build, but don't even worry about it any more because here is a brand spanking new 5.0 build!
Please check the read me for more information. Enjoy!
Wednesday, July 20, 2016
Hey, how is everyone doing? I'm busy as always, but I want to talk about what I've been working on;
1) Saving/Loading is (finally) in the game. There is only one save file for now, but starting a new game doesn't overwrite your progress.
2) Bora can be assaulted from the male enemy with the ballcap from the 2nd mission and beyond. (You remember the difference between that guy and the helmet enemy, right?)
3) Fixed a bug that prevented everyone from freeing Bong Cha
4) From the 2nd level, characters using guns will have their amount of extra ammo reduced by 50%. Characters that use stamina will be unaffected. This change is to encourage the player to make use of character swapping more often and to increase the difficulty.
A) Working on adding a new female character for story mode. Although her role in the game is very brief/minor, she is directly connected to Sarah's 4th outcome. Seeking this 4th outcome, you will not be able to unlock Phillip, however...
B) Thinking about adding a guest list to make it easier to for the player to know who is in each room. Of course, this list needs to be updated after captives are saved. (As a side note, females that have been saved will appear in the female bath first before appearing in a room.)
C) Adding a dick girl. As always, playing as her will be totally optional. Even if you're not interested in chicks with dicks, she will have an very interesting backstory.
D) Planning to add dialog for Bell Honda, who is in room 303. She is Wendy's co-worker and best friend. She is also the daughter of the MILF that Kenji saves in his first mission.
E) Well try to remove the 'preview' status from some of the alt outfits. Alt outfits allow for more and different dialog when talking to NPCs. They, like Sarah for example, could also lead to different outcomes.
So that's what I did and am working on now. As always, if you have any questions or comments ask away. Thanks again for your continued support!
Monday, July 4, 2016
Thursday, June 30, 2016
Bond of Blood build 4.0 now available for Patreon supporters. The standard version of the game will be available here, for free, in 3 days from this posting.
Wednesday, June 22, 2016
Hello everyone. Once again I apologize for the delay. I have a lot going on recently.
But things are looking up. I finished Wendy's 2nd battle and am now working on adding the new character, Bong Cha to story mode. (She only appears after you clear the 2nd battle.)
I just finished her sprites for entering the bath. She can also swap with all the other protags as well. So all I need to do is finish her dialog with all the other NPCs, as well as let her search people's drawers for additional comments.
If I have time, I'll give Bong Cha a preview outfit or two. (These are clothes you can change into while only in your room.)
Content for Li Hua and Nari isn't as high as I'd like, so I should try to add more. Although I was also thinking about doing something simple for them. Such as have rooms on the 5th floor that are only accessible if you are playing as either of those two ladies. I'm still thinking about it.
Anyways, thank you for your continued patience! I'll try to upload the build asap!
Friday, June 10, 2016
Hello, thanks for stopping by. The next build still isn't quite ready yet. However, I haven't just been sitting on my thumbs; Rather then reuse the background for the first battle (and well Kenji's mission), I changed it so that the player starts the mission in the sewers, advances all the way to the right, jumps upwards to the surface, then advances all the way to the right. Once they get there they need to defeat the boss, a North Masian officer.
So the level is basically the same size as the first mission, but because of how I designed the stage, it has a totally different feel. Although I think in future levels I want to make the stages even bigger and add a lot more enemies to face.
I have a lot of play testing to do to ensure this 2nd mission is bug free. But right now it's just minor things like adding sound fxs, making sure enemies take damage properly.
So once again, sorry for missing my self imposed deadline. But as you can see, the build is going to be better then what it would have been a few days ago.